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	<title>Comments on: Particles</title>
	<atom:link href="http://polygeek.com/452_flex_particles/feed" rel="self" type="application/rss+xml" />
	<link>http://polygeek.com/452_flex_particles</link>
	<description>polyGeek (noun) person with many geek related talents.</description>
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		<title>By: Dust Collector Remote</title>
		<link>http://polygeek.com/452_flex_particles/comment-page-1#comment-62437</link>
		<dc:creator>Dust Collector Remote</dc:creator>
		<pubDate>Wed, 28 Apr 2010 15:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://polygeek.com/452_adobeflash/actionscript_particles#comment-62437</guid>
		<description>Oh!...that&#039;s great helpful, it&#039;s so right to me! Million thanks for the article,</description>
		<content:encoded><![CDATA[<p>Oh!&#8230;that&#39;s great helpful, it&#39;s so right to me! Million thanks for the article,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sus</title>
		<link>http://polygeek.com/452_flex_particles/comment-page-1#comment-59389</link>
		<dc:creator>Sus</dc:creator>
		<pubDate>Sun, 29 Jun 2008 10:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://polygeek.com/452_adobeflash/actionscript_particles#comment-59389</guid>
		<description>Thanks a lot for the work I made you do. Cant wait to try it out</description>
		<content:encoded><![CDATA[<p>Thanks a lot for the work I made you do. Cant wait to try it out</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: polygeek</title>
		<link>http://polygeek.com/452_flex_particles/comment-page-1#comment-59387</link>
		<dc:creator>polygeek</dc:creator>
		<pubDate>Sat, 28 Jun 2008 16:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://polygeek.com/452_adobeflash/actionscript_particles#comment-59387</guid>
		<description>@Sus, dude, I&#039;m really sorry. I don&#039;t know how I got the files so crossed up. You can download the new zip-package and everything works. Lots of added examples of how to use Particles.

Basically this started out as a specific project to help a friend at SmileBox make FairyDust, as he called it. I wrote this code to be a general sort of solution to making something like FairyDust, snow, rain, falling leaves, whatever.

But then in my examples I forget to switch the class paths around after they were updated. But all is better now. 

Have fun.</description>
		<content:encoded><![CDATA[<p>@Sus, dude, I&#8217;m really sorry. I don&#8217;t know how I got the files so crossed up. You can download the new zip-package and everything works. Lots of added examples of how to use Particles.</p>
<p>Basically this started out as a specific project to help a friend at SmileBox make FairyDust, as he called it. I wrote this code to be a general sort of solution to making something like FairyDust, snow, rain, falling leaves, whatever.</p>
<p>But then in my examples I forget to switch the class paths around after they were updated. But all is better now. </p>
<p>Have fun.</p>
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	</item>
	<item>
		<title>By: Sus</title>
		<link>http://polygeek.com/452_flex_particles/comment-page-1#comment-59386</link>
		<dc:creator>Sus</dc:creator>
		<pubDate>Sat, 28 Jun 2008 10:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://polygeek.com/452_adobeflash/actionscript_particles#comment-59386</guid>
		<description>Hi
I think I got it; just download the codes of the links below the examples. oops. Ok, now I placed the 3 files in same directory. But I get this error:

The class or interface &#039;FairyDust&#039; could not be loaded.
in
var multiples:FairyDust = new FairyDust( holder, sources, balls );
and
var simpleDust:FairyDust = new FairyDust( holder, [sourceMC], [&quot;mote&quot;] );

hmm...I didn&#039;t change anything</description>
		<content:encoded><![CDATA[<p>Hi<br />
I think I got it; just download the codes of the links below the examples. oops. Ok, now I placed the 3 files in same directory. But I get this error:</p>
<p>The class or interface &#8216;FairyDust&#8217; could not be loaded.<br />
in<br />
var multiples:FairyDust = new FairyDust( holder, sources, balls );<br />
and<br />
var simpleDust:FairyDust = new FairyDust( holder, [sourceMC], ["mote"] );</p>
<p>hmm&#8230;I didn&#8217;t change anything</p>
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	</item>
	<item>
		<title>By: Sus</title>
		<link>http://polygeek.com/452_flex_particles/comment-page-1#comment-59385</link>
		<dc:creator>Sus</dc:creator>
		<pubDate>Sat, 28 Jun 2008 09:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://polygeek.com/452_adobeflash/actionscript_particles#comment-59385</guid>
		<description>Hi...
Great work, and thank you for sharing.

Im not that hardcore in cs2 and I don&#039;t know what to do with the 2 files particle.as and particles.as. How do they become a part of my fla file???</description>
		<content:encoded><![CDATA[<p>Hi&#8230;<br />
Great work, and thank you for sharing.</p>
<p>Im not that hardcore in cs2 and I don&#8217;t know what to do with the 2 files particle.as and particles.as. How do they become a part of my fla file???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Actionscript Classes &#187; Particles</title>
		<link>http://polygeek.com/452_flex_particles/comment-page-1#comment-58489</link>
		<dc:creator>Actionscript Classes &#187; Particles</dc:creator>
		<pubDate>Tue, 29 Jan 2008 19:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://polygeek.com/452_adobeflash/actionscript_particles#comment-58489</guid>
		<description>[...]  http://polygeek.com/452_adobeflash/actionscript_particles  [...]</description>
		<content:encoded><![CDATA[<p>[...]  http://polygeek.com/452_adobeflash/actionscript_particles  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: polyGeek</title>
		<link>http://polygeek.com/452_flex_particles/comment-page-1#comment-58235</link>
		<dc:creator>polyGeek</dc:creator>
		<pubDate>Sun, 20 Jan 2008 14:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://polygeek.com/452_adobeflash/actionscript_particles#comment-58235</guid>
		<description>@Marc, thanks for the link. That Pulse particle-maker looks really cool. I&#039;ll go ahead and re-write mine in AS3 just because it would be pretty easy to do and good practice but Pulse is going to be hard to beat.</description>
		<content:encoded><![CDATA[<p>@Marc, thanks for the link. That Pulse particle-maker looks really cool. I&#8217;ll go ahead and re-write mine in AS3 just because it would be pretty easy to do and good practice but Pulse is going to be hard to beat.</p>
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	</item>
	<item>
		<title>By: Marc Hughes</title>
		<link>http://polygeek.com/452_flex_particles/comment-page-1#comment-58219</link>
		<dc:creator>Marc Hughes</dc:creator>
		<pubDate>Sun, 20 Jan 2008 03:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://polygeek.com/452_adobeflash/actionscript_particles#comment-58219</guid>
		<description>Nice stuff.  I started writing a general purpose AS3 particle system a couple weeks ago and just ran across yours.  Thought I&#039;d drop a note for a fellow particle-maker.

http://rogue-development.com/pulseParticles.html

Not sure about you, but I find this stuff really fun to play with.

Cheers,
-Marc</description>
		<content:encoded><![CDATA[<p>Nice stuff.  I started writing a general purpose AS3 particle system a couple weeks ago and just ran across yours.  Thought I&#8217;d drop a note for a fellow particle-maker.</p>
<p><a href="http://rogue-development.com/pulseParticles.html">http://rogue-development.com/pulseParticles.html</a></p>
<p>Not sure about you, but I find this stuff really fun to play with.</p>
<p>Cheers,<br />
-Marc</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: polyGeek.com &#187; Blog Archive &#187; Particles - API</title>
		<link>http://polygeek.com/452_flex_particles/comment-page-1#comment-58190</link>
		<dc:creator>polyGeek.com &#187; Blog Archive &#187; Particles - API</dc:creator>
		<pubDate>Sat, 19 Jan 2008 07:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://polygeek.com/452_adobeflash/actionscript_particles#comment-58190</guid>
		<description>[...] Read the introduction to the Particles class here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the introduction to the Particles class here. [...]</p>
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