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Success is the sweetest revenge

April 8th, 2010 . by polygeek

barbed AppleToday Apple added gun turrets around the top of their walled garden. I don’t need to rehash the news about the iPhone 4.0 OS announcements. What I want to talk about is what I think we – you – should do about it.

I’m delighted to see so many tweets from Flash/Flex devs pledging to never buy another iPhone. That’s great and a good start. Voting with your dollars is very powerful.

But what else can we do? If Apple is going to continue to disrespect the very community that made it successful – their iPhone devs – then I say show them the error of their ways by renewing your support for the Flash Platform and Flash community. Lets bring so many compelling apps to Flash Player 10.1 that iPhone users will begin moving to other phones.

I truly believe that the Flash Platform is the best in the world. Better than Silverlight, Java, HTML and better than Objective-C. What makes it the best doesn’t have anything to do with ubiquity of the Flash player or it’s depth of features. It is superior because the Flash Platform community is more creative than any of the other communities. Lets remind Apple of this fact and show them what they are missing. Success will be our killer app.

Viva Flash!

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16 Responses to “Success is the sweetest revenge”


comment number 1 by: JoelFiser

Flashers shouldn't be helping Apple in their ridiculous quest to destroy Flash anyway…
This is good news as far as I'm concerned.
C'mon Flash Developers – you have to stand for principle at some point.

comment number 2 by: polyGeek

@Joel: I feel the same way. As far as I can tell more people dislike Apple today than they did yesterday. I'd call that a good day.

comment number 3 by: polyGeek

Hey! Nobody has said anything about the fantastic job I did making that image with the barbed wire around the apple. :(

comment number 4 by: Benny

On (online) conferences, video tutorials and e.g. Adobe TV the presenters often use Macs and thus promote the use of the Mac.
Maybe they should move to PC's or at least draw an evil face on the Apple logo ;-)

comment number 5 by: sicakiliski

güncel kaliteli ve en güzelporno izle|pornovideolar?n? indirmeden bir tikla izleyin

comment number 6 by: Tom

I completely disagree with your post. Apple does not have a right to set up their own framework and SDK? Did Adobe go to Apple and discuss their plans to let Flash CS5 compile to native iPhone apps before spending huge resources and countless hours on a hack?

I think I prefer Visual Basic as a programming language and that's what I'd like to use in Flash but, you know what, it doesn't matter what I want – ActionScript is the programming language of the Flash platform. Period. You want to develop for the IPhone – better learn Objective C. Period.

I've made my living off of Flash for the past 10 years. I do nothing but Flash, Flex, and Captivate – the 3 software programs by Adobe whose sole purpose is to create swf files but I gotta side with Apple on this one. What percentage of the apps in the app store today were created with cross-compiling ports . . . not many.

I see absolutely no disrespect to their developers by Apple at all on this. Apple releases the SDK (the rules), Developers work by those rules (en masse) and the App store is an unprecedented success that has yet to be matched in the marketplace.

Looking forward to Adobe's response and playing with my iPad and iPhone.

comment number 7 by: polyGeek

@Tom, Assuming that Apple has not violated fair trade laws – a matter to be settled in court – then I'd agree that they have the right to do what they have done. This is about the Flash community. Apple has started a fight with us. I'm not going to sit back and take it. And I don't think anyone in the community should either. Fine if you disagree. Don't do anything about it. Enjoy your Apple devices. I'm going to do anything and everything I can to do harm to Apple.


[...] are already a bunch of posts and commentary on the Apple SDK update prohibiting applications that link to Documented APIs [...]

comment number 9 by: Andrew Morton

Really? Bizarre, reading from all the emotionally infused and childish posts of the so called evangelists, Adobe has declared jihad on Apple because they didn't want to include the player long time ago. So if Apple doesn't want a certain technology in THEIR device they are fighting somebody? Just read the facts: can you point me to ANY device that actually play in a good way Flash? Read about the JooJoo tablet and how Adobe evangelists featured it until somebody tried it for real and Adobe backpedaled immediately when the Flash performance was shitty at best.

When you guys will learn to watch past over the “Alien Attack” game demo on Palm webOS to realize how shitty the performance really is? Mark Doherty has recently released a video on his blog, and keep saying “wow, look, it is very good, really high quality” even when the Flash player was displaying the video at 2 frame per second while normally should 30 frame per second.

Let's see the things in a different prospective: Flash has 98% of market penetration so it is a dominant technology (maybe not, according to the SEC filing of yesterday where Adobe forecast losses, but that's another story) why I should be forced to use ActionScript to write applications running on Flash Player? Why I can't publish my own plugin that gets installed along Flash Player but only a few elite selected by Adobe can? (Check Octoshape Plugin on CNN) and I can continue….

You guys are passionate, I give you that, but something you should free your passion and get more on the reasoning side.

comment number 10 by: polyGeek

Thanks. I'll take passion.

Check this out: Adobe makes the Flex framework and then they open source it and continue to advance it. And they also open source the command-line compiler. So anyone and any company can build a Flex code editor. And they have. Flash Builder is probably not even the best Flex editor out there. Do you think Apple would do something like this? Adobe released the bits into the wild to build a platform. They are transparent with most everything the do. Especially regarding Flash. Apple on the other hand is a closed brick wall.

We can argue Flash Player performance all day. It's very good. It's about as good as it's going to get. It's a plugin stupid. What do you expect? I'll take limited performance over write-once deploy everywhere any day. No you don't want to use Flash to build a game like Halo. That's not what it's for.

You want to write a plugin? Knock yourself out. No one is stopping you. Adobe has zero control over what plugins people can use.

comment number 11 by: Andrew Morton

Maybe you should re-read my comment…. you're comparing a text editor to a compiler to a runtime environment. You want to write a replacement for XCode? Do it, the compiler is free and open source (as is the vast majority of MacOSX), what Apple say is that the output of such process should adhere to certain protocol.

I never mentioned Halo built in Flash, but certainly playing Space Invader of 1982 is a thing I can pass on as well (especially, as you mention, the performance is “good as it's going to get”).

And I don't want to write a plug-in, google for “Octoshape flash” and you will understand what I'm talking about.

Passion should not equate to blindness.

comment number 12 by: polyGeek

Andrew, clearly we have some difficult communicating here. I have no idea what xCode is. Sounds like it's an Apple thing so I don't need to know. This is not an argument of logic or rational. I hate Apple. I hate everything about them. I will do anything I can to do them harm.

Did you see the people around the Middle East cheering the news of 9/11? I understand how they feel. I have that same hatred for Apple. It is absolutely a blind hatred.

comment number 13 by: Andrew Morton

So you're commenting on something you don't know at all? It is difficult to communicate if the only thing you are (eventually) aware of is only half of the story, but I respect your choice and opinions.

Regarding the cheering on 9/11 pretty much the rest of the world agreed they were idiot. If you're happy to stay on that camp, have fun…

comment number 14 by: polyGeek

It's true. I only know half the story. To learn the other half would require me purchasing a Mac which I would never do.

I do find that having this hatred of Apple does on occasion motivate me to push my skills harder. Learn more. Create more. It's unlikely but perhaps someday I'll make something that is compelling that won't run on any Apple products. It's not a bad fantasy.

comment number 15 by: Ted Bening

In the beta I had of cs5, the Flash to iPhone app I made was over 12mb and it was a simple form. On my iphone, I have 3d games (developed in ObjectC) that are under 8mb. That is the best part about any C related language, it's fast and PERFECT for mobile development. Why would a customer want to fill their phone with bloated apps when they can get a more efficient one, developed in a smaller version of C (Objective C)?

What language do you think powers most of the major apps you use day to day? Look at Chrome and how sexy its performance is. Why would Steve Jobs allow any other language other than C to develop on his products? Remember, he was a developer once and he knows the C is the best of the best.

I'm asking you this: why should developers bloat their apps using a Flash to iPhone solution when C makes the apps faster, flexible, and way more efficient? I don't mind Flash and Actionacript 3. Colin Moock is a legend but Flash has it's place. However it's not on the iPhone, nor will it ever be. Objective C is the best of the best for developing apps on the iPhone. No phone that I've used has the responsiveness of as iPhone/iPad. Scrolling through list views are incredibly smooth and you barely have to touch the screen. C is so lovely, I'm pleading with you to try it out. It's like cussing in French: wiping your ass with silk.

comment number 16 by: polyGeek

@Ted: I don't think anyone is arguing that Obj-C is the best choice for writing apps on the iPhone. But not everyone wants to learn Obj-C. If someone is already proficient at AS3 and they can export that to an iPhone app then they just saved themselves a few hundred hours and lots of headache in learning another language.

And I think that works well for apps that don't push the envelope on performance. If you're working on something that is going to be processor intensive then obviously that person would have to bite the bullet and learn Obj-C.

Now just because it is written on Obj-C doesn't mean that it will be performant. I had a company develop my RunPee iPhone app. When it was done the scrolling on the nav was fairly chunky. And this is just a stack of simple buttons. He told me that the code that he was using came directly from a tutorial written by the staff at Apple. Later he optimized it and the scrolling worked better. So someone can still make shit even with Obj-C on the iPhone.

As for myself: I'll never, EVER, learn Obj-C. I hate, hate, HATE, Apple. I want that company squashed.

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